Damage of physical (non-magical) attacks is reduced by this amount. Immune to Psychology: The unit is immune to psychological attacks (fear and terror).Hide (forest): This unit can hide in forests until enemy units get too close.Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. Encourage: This unit provides a leadership bonus to nearby allies.Siege Attacker: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.